
Client performance

Competitive Minecraft, brought into focus.
A PvP client built around fast controls, verified accounts, and a cleaner path into protected play.
Inside Argus
The client experience, verified identity, social layer, and competitive protection roadmap are being developed as one system.

Client performance

Argus x WarfareHQ

Argus launcher

Player identity
The client
Argus brings the parts players expect from a modern 1.8.9 PvP client into one focused experience. Microsoft-verified identity connects the launcher, social features, cosmetics, and WarfareHQ, while Warfare is being developed as the system-level layer for protected play.
Sign in through Microsoft, confirm Java Edition ownership, and carry the same Argus identity into friends, cosmetics, and WarfareHQ.
Client UpdateThe first build focuses on Microsoft sign-in, 1.8.9 launch flow, HUD customization, friends, cosmetics scaffolding, and a safer update path before public distribution.
Argus x WarfareHQWarfareHQ is live. Argus is being integrated as its client and verified session layer, with Warfare anti-cheat health signals following as protection development advances.
WarfareWarfare is intended to move toward open source alongside clear privacy, installation, update, and removal documentation so players can understand what runs on their PCs.
Warfare Anti-Cheat
Warfare is a Windows kernel-level anti-cheat built for Argus and WarfareHQ. It is designed to identify manipulation that the Minecraft client or game server cannot reliably observe on its own.
No anti-cheat is a silver bullet. Warfare adds a stronger system-level layer to WarfareHQ's server-side protection while keeping installation, privacy, updates, and removal clear to players.
Warfare watches for software and system behavior that can compromise the integrity of a protected match.
Competitive queues will require a healthy Warfare session alongside WarfareHQ's existing server-side checks.
Plans include publishing Warfare source and security documentation after review. Transparency will not expose live detection rules or weaken protected-queue enforcement.
No. Argus is an independent third-party Minecraft Java Edition client and launcher project.
No. Authentication is handled through Microsoft OAuth. Password entry occurs only on Microsoft-owned sign-in pages.
No. Standard Argus use comes first. Warfare would be Windows-first and required only for protected WarfareHQ queues if it ships.
The first game target is Minecraft Java Edition 1.8.9.